Diablo 3 Area Dmg



Dmg

  • A lot of people ask me in my Twitch Stream chat how I have managed to get so much damage out of my wizard in Diablo 3. It’s simple math and it is very easy math to boot. To explain the math, however, I need to first explain my build. I’ve always been a dedicated wizard player. A Diablo 3 high damage wizard build should not require much.
  • This mobile, DoT-based Barbarian build utilizes the Wrath of the Wastes set for its Rend-empowering aspects, and adds a slew of synergistic legendary items into a single, adaptable and very lethal package. The build is designed with Greater Rift solo progression in mind.

Secret Levels, or secret lands, are areas of Diablo 3 that you must use a portal to access.The portal for specific Secret Levels each require different items and a plan to create.

Witch Doctor Pet Guide submitted by Peter.
Updates
Inferno Acts 2, 3 and 4 will be nerfed in patch 1.0.3. Pets may be viable beyond Inferno Act 1 in future.

Diablo 3 Area Damage On Hit

Table of Contents
1. My Pets Die In 1 Hit. Pets Suck!
2. The CC Build
3. Summary
4. CC Information
1. My Pets Die In 1 hit. Pets Suck!

No they do not suck. This is a very common misconception about our pets that happens due to wrong gear, and it is precisely why this guide was created to clear this up. Pets need some buffs but they are not as useless as people claim.
The reason why your pets are dying is because your gear does not have defensive stats to benefit them. Witch Doctors instinctively stack intelligence to increase their damage. They naturally ignore defensive stats. The problem is our pets scale off our defensive stats like armor and dodge, and because your gear lacks them, that is why they are dying.
To make your pets survive better, stack things that will make YOU survive better, like strength (improves armor), dexterity, intelligence (improves resistances), armor, dodge and resistances. Vitality and Block do not benefit your pets.

Diablo 3 Area Dmg Free


With proper gear, it is possible for your pets to survive comfortably up to Inferno Act 1.
Stat Priority to Increase Pet Survivability
  • 1. Stun/Freeze
    Stops an enemy from attacking. See the CC Build section below for more information.
  • 2. Intelligence
    Increases both pet damage and survivability (resistances). Best stat to stack.
  • 3. Armor/Strength
    Armor reduces all damage, not just physical damage. Armor is a more efficient stat because it exists in higher numbers than Strength.
  • 4. Resist All
    Resist All reduces not just magic damage, even physical damage because there is a Physical Resistance stat.
  • 5. Individual Resists
    Poison, Fire and Electric are more important because champions with Plagued, Desecrated and Lightning Charged stats do very high aoe damage.
  • 6. Dexterity
    Dodge completely stops and attack but it is unreliable. It also suffers from heavy diminishing returns. Up to 100 Dexterity, 1 dexterity = 0.1% dodge. But from 100 to 500 Dexterity, 1 dexterity = 0.025% dodge.

2. The CC Build


The CC Build was discovered during brainstorming in the previous thread as people tried to make the Witch Doctor's pets work in Inferno.
CC stands for 'Crowd Control', which is something that temporarily disables an enemy like stun or freeze. The CC Build thus involves stacking CC stats in order to apply lots of CCs to enemies.
The small % chance of CCs like stuns and freezes are deceptive, because the Witch Doctor can make it happen like 80% of the time. This is due to the unique fact that the Witch Doctor has pets, and can generate relatively more hits than other classes through them. The Witch Doctor can apply CCs through his spells, his pet attacks, and his pet auras.
With the CC build, a single boss can even CCed so much that he barely gets out an attack, resulting in a slow but safe victory.
The CC build should also work well in co-op games because ranged classes like the wizard and the demon hunter will enjoy safely killing enemies from a distance while your pets tank and CC them.
CCs From Gear
Not all gear can have all possible CCs. Most of the item slots can have only one possible CC, with the exception of weapons and off-hands which can have all types.
Here are the CCs that you can get from gear. It is not necessary to get all, but the more the better.
  • Amulet - Chance to Blind on Hit (Stat exists but search criteria isn't available)
  • Belt - Chance to Freeze on Hit
  • Boots - Chance to Immobilize on Hit
  • Bracers - Chance to Knockback on Hit
  • Gloves - Chance to Stun on Hit
  • Helm - Chance to Fear on Hit
  • Pants - Chance to Slow on Hit
  • Shoulders - Chance to Chill on Hit
  • Weapon - Bleed Chance + all of the above CCs
  • Off-Hand - Bleed Chance + all of the above CCs

Guide continued after the page break.
Recommended CCs
  • Stun - To stop enemies from moving or attacking your pets, increasing survivability.
  • Freeze - Same as Stun, but can be removed if attacked.
  • Immobilize - To stop those pesky enemies from running away from you. E.g. Fallen Shamans that like to res enemies from afar.
  • Slow - Slows movement speed of enemies to prevent them from running away or reaching you if Immobilize doesn't trigger.
  • Chill - Slows attack speed and movement speed. Delays attacks from reaching your pets if stun or freeze doesn't trigger. Helps prevent enemies from escaping if Immobilize or Slow doesn't trigger.
  • Bleed - Supplementary damage over time to increase your overall damage.

Abilities to Use
Not all spells have the same chance to make a CC happen. Some abilities can make CCs happen more than others.


Recommended Abilites and Runes
  • Gargantuan + Big Stinker Rune (15% area poison damage per second).
    Best area damage rune for Gargantuan to trigger CCs.
  • Summon Zombie Dogs + Burning Dogs Rune (2% area fire damage per second).
    Best area damage rune for dogs to trigger CCs.
  • Corpse Spiders + Spider Queen Rune (16% area poison damage per second).
    Good area damage.
  • Firebomb + Fire Pit Rune (8% area fire damage per second for 3 seconds).
    Good area damage.
  • Plague of Toads + Rain of Toads Rune (130% area poison damage over 2 seconds).
    Good area damage but costs more mana than Firebomb. Use this instead of Firebomb if you have a lot of mana.
  • Spirit Walk.
    Almost compulsory ability for all Witch Doctors. Escape danger.
  • Big Bad Voodoo + Ghost Trance Rune (Heals 2% health per second for 20 seconds).
    Faster attack speed will trigger CCs more, and the heals are useful to keep your pets alive.

Recommended Passive Skills
  • Jungle Fortitude (Reduces damage taken by you and pets by 20%).
    Keeps pets alive longer. Dead pets don't generate CC.
  • Zombie Handler (Extra dog and health of pets increased by 20%).
    Extra dog is useful to generate extra CC. Also keeps pets alive longer.
  • Fierce Loyalty (Pets benefit 100% from Life Regeneration and Thorns).
    The only way to heal pets to keep them alive longer.

3. Summary


Do Stats Benefit Pets?


Defensive StatsDiablo 3 area damage cap
  • Strength: Yes (through increasing armor)
  • Dexterity: Yes (through increasing dodge)
  • Intelligence: Yes (through increasing resistances)
  • Vitality: No
  • Block: No (but you want to use shield anyway for the extra armor that pets do benefit from)
  • Dodge: Yes
  • Armor: Yes
  • Physical Resistance: Yes
  • Cold Resistance: Untested
  • Fire Resistance: Untested
  • Lightning Resistance: Untested
  • Poison Resistance: Untested
  • Arcane/Holy Resistance: Untested
  • Missile Damage Reduction: Untested
  • Melee Damage Reduction: Untested

Offensive Stats

Diablo 3 Area Damage

  • Intelligence: Yes (through increasing your damage)
  • Attack Speed: Yes (through increasing your damage)
  • Critical Hit Chance: Yes (increases pet crit chance)
  • Critical Hit Damage: No
  • Thorns: Yes (Must take Fierce Loyalty Skill)

Stat Priority to Increase Pet Survivability
1. Stun/Freeze
2. Intelligence
3. Armor/Strength
4. Resist All
5. Individual Resists
6. Dexterity
Can Pets Be Healed? (must take Fierce Loyalty Skill)
From Stats
  • Life Regeneration: Yes
  • Life Steal: No (needs more testing)
  • Life On hit: No (needs more testing)
  • Life Per kill: No (needs more testing)

From Abilities
  • Firebats + Vampire Bats Rune: No
  • Haunt + Consuming Spirit: No
  • Spirit Barrage + Phlebotomize: No
  • Spirit Walk + Healing Journey: Yes

From Passive Skills
  • Blood Ritual Skill: Yes

CC Information


CCs From Gear
  • Amulet - Chance to Blind on Hit
  • Belt - Chance to Freeze on Hit
  • Boots - Chance to Immobilize on Hit
  • Bracers - Chance to Knockback on Hit
  • Gloves - Chance to Stun on Hit
  • Helm - Chance to Fear on Hit
  • Pants - Chance to Slow on Hit
  • Shoulders - Chance to Chill on Hit
  • Weapon - Bleed Chance + all of the above CCs
  • Off-Hand - Bleed Chance + all of the above CCs

Recommended CCs
  • Freeze
  • Stun
  • Chill
  • Immobilize
  • Slow
  • Bleed

Diablo 3 Area Damage Lag

Recommended Abilities for CC Build
  • Gargantuan + Big Stinker Rune
  • Summon Zombie Dogs + Burning Dogs Rune
  • Corpse Spiders + Spider Queen Rune
  • Firebomb + Fire Pit Rune (Or Plague of Toads + Rain of Toads Rune if you have a lot of mana)
  • Spirit Walk
  • Big Bad Voodoo + Ghost Trance Rune

Recommended Passive Skills for CC Build
  • Jungle Fortitude
  • Zombie Handler
  • Fierce Loyalty